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Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.06 17:58:00 -
[1] - Quote
I can only imagine what Apoc would be able to do with cap recharge bonus. It already has huge capacitor. No, we don't want that bonus.
Edit: And it would most likely use machine guns. |

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.06 19:33:00 -
[2] - Quote
PVP Harbi would cap itself out in about 4 mins. It doesn't even have rof bonus. Just think what would happen to Zealot, Armageddon or Abso. |

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.07 06:18:00 -
[3] - Quote
Voith wrote:Also, gotta laugh at people talking about Tachs. 2 Ships can use them effectively, one of them isn't even an amarr ship. The other has been in the game less than three months.
Paladin, Nightmare and Oracle.
So, this is nerf Scorch thread after all?
The thing some of you don't see is that cap bonus is needed. If it gets replaced with something else you have to use cap rigs and mods just to be able to use your guns.
That means: - lower damage (cap mods instead of damage mods) - lower tank (cap mods instead of tank mods, not really a problem with resist bonused hulls) - lower utility (cap mods instead of web, tracking mods or whatever you want to use your mid slots)
If you use too many slots for cap, you're doing it wrong. But let's put 4 cap rechargers to Apoc and 3 CCCs, that's a great fit! |

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.07 06:45:00 -
[4] - Quote
Sphit Ker wrote:I want to add.. the cap reduction bonus of lasers shall be tacked on the spaceship command skill itself, not the ship.
That would mean a lot Gallente and Minmatar ships with lasers. |

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.07 07:12:00 -
[5] - Quote
m3talc0re X wrote:That's just pure ignorance. Do you even check things before posting things you pull out of your ass? You DO realize that Blasters and Autocannons both have better tracking than Pulses, right?
That's why you want to use mid slots for tracking computers or web, not for cap. |

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.07 18:00:00 -
[6] - Quote
m3talc0re X wrote:Perfect example of the forum morons I was talking about ;)
I don't even see the point you're making... You're talking about TC's? The same module that can benefit EVERY turret? Regardless of ship bonuses or race? The same module that will help Pulses have better tracking will help Blasters and Autocannons have better tracking, still being better than the Pulses. Or is there some other point up your a** you're trying to force out? Don't give yourself a hernia trying though...
I'd like to also point out that I always carry various crystals around with me for their range/tracking/damage differences as well as changing scripts in my TC's as necessary. I apply this same tactic when using all of the other various turrets, also. So get back under your bridge.
So those are waste and cap recharger is better?
Apoc with 3x CCC and 4x Cap Recharger II is fail. |

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.07 19:10:00 -
[7] - Quote
m3talc0re X wrote:I'm cap stable with this...
There is your problem. |

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.08 05:40:00 -
[8] - Quote
Shukuzen Kiraa wrote:All Amarr ships should have a Role bonus for using lasers, that way we don't end up sacrificing one bonus to cap on every single damn ship lol.
Not sure if serious.
When they start ship balancing I sure hope they look into PG/CPU issues on some hulls. Because that's main problem for Amarr ships.
And before "train AWU to level 5, noob". Sorry I already got that.  |
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